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1. Comets and Solar Storms! - in Player Features and Ideas Discussion [original thread]
Originally by: CCP in 2006 Comets Harvest the comets for their resources, while being constantly hit by debris from the comet. System-wide Asteroid belts New environment of asteroid belts spanning a whole solar-system. The orig...
- by Jaabaa Prime - at 2009.05.27 02:50:00
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2. Redefining POS warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Johli we dominate during our TZ (and RA sleeps), while RA + 10 other alliances dominate during their TZ (while we are sleeping/at work). If an alliance isn't capable of controlling it's space, in a 23/7 game then it shoul...
- by Jaabaa Prime - at 2009.05.27 02:46:00
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3. Redefining POS warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Johli Your pos system still completely screws defenders; you can be in the area forever but still have your stuff vaporized while you sleep. the current pos system, however tedious, still allows defenders to successfully def...
- by Jaabaa Prime - at 2009.05.27 01:27:00
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4. [Suggestion]Skill Selling - in Player Features and Ideas Discussion [original thread]
To really even do something like this, selling an entire skill tree would be required. Can you imagine someone selling "Amarr Titan 1" to people and then investing a few hours to get it back to level 1 again ? So, if you already have the skill t...
- by Jaabaa Prime - at 2009.05.27 00:58:00
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5. [Suggestion]Skill Selling - in Player Features and Ideas Discussion [original thread]
I can't imagine CCP ever doing anything remotely close to what you are proposing. It would basically add a new "Skills for ISK" option for the ISK sellers (as if character trading isn't bad enough). I can't see it ever happening. --
- by Jaabaa Prime - at 2009.05.27 00:30:00
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6. Allowing Dictors to go through Black Ops portals - in Player Features and Ideas Discussion [original thread]
There is a role distinction here. Interdictors aren't covert ships by any measure (heavy or not), useful, hell yes, but black ops, i.e. Covert, no, not really. I think that black ops should/ must be able to warp cloaked to be truly "Black Ops...
- by Jaabaa Prime - at 2009.05.27 00:14:00
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7. [Suggestion]Skill Selling - in Player Features and Ideas Discussion [original thread]
I can't imagine why I would ever sell a skill that took "forever" to get to level 5 to someone else. It would probably mean that I can't use some module/ship until I trained it again. What would be more reasonable IMHO is someone that has reached...
- by Jaabaa Prime - at 2009.05.27 00:06:00
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8. Redefining POS warfare - in Player Features and Ideas Discussion [original thread]
Edited by: Jaabaa Prime on 26/05/2009 23:59:54 Originally by: Johli You can destroy pos modules, it's just that it takes awhile. More like " FOR EVER " Originally by: Johli also, terrible idea, it would just be a pendul...
- by Jaabaa Prime - at 2009.05.27 00:00:00
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9. Redefining POS warfare - in Player Features and Ideas Discussion [original thread]
The current is POS warfare is far from being close to anyone's ideal situation. In my opinion one of the biggest problems with it is the Strontium induced "reinforced timer", and the fact that modules can only be incapacitated and not destroyed. ...
- by Jaabaa Prime - at 2009.05.26 22:44:00
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10. Player to player loans - in Player Features and Ideas Discussion [original thread]
Features and Ideas this way --> --
- by Jaabaa Prime - at 2009.01.07 02:15:00
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11. Right click -> Clear Chat Log - in Player Features and Ideas Discussion [original thread]
As the title says. Simply give up the ability to clear out any old junk being displayed for any chat window. Thanks --
- by Jaabaa Prime - at 2008.11.22 21:52:00
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12. Small scale warfare review - in Player Features and Ideas Discussion [original thread]
Originally by: Stefoudemon Originally by: rocka Edited by: rocka on 17/10/2008 13:45:46 I remember when it took a bs gang of 10 to take over a station in a few hours those where fun days it was a much more pertinent time ...
- by Jaabaa Prime - at 2008.10.20 21:14:00
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13. Small scale warfare review - in Player Features and Ideas Discussion [original thread]
I agree with TRIGGERS that the changes and expansions have made it hard, if not impossible, for small scale PvP to really exist. Back in the days, you were a big alliance when you could hold a single region (CA, SA, PA, etc.). Admittedly the numb...
- by Jaabaa Prime - at 2008.10.17 18:17:00
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14. RFC: Change "load ammo" to "change ammo type" - in Player Features and Ideas Discussion [original thread]
Problems: Missile, projectile and hybrid weapon users currently have to reload their weapons causing a 10 second delay in damage dealing while weapons reload. This is a problem that energy weapons don't suffer from, and they can instantly swit...
- by Jaabaa Prime - at 2008.07.04 20:30:00
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15. [Forum] Add date/time to Author column - in Player Features and Ideas Discussion [original thread]
Short request and hopefully simple to add --
- by Jaabaa Prime - at 2008.06.15 17:18:00
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16. [Forum] Add date/time to Author column - in Player Features and Ideas Discussion [original thread]
Short request and hopefully simple to add --
- by Jaabaa Prime - at 2008.06.15 17:18:00
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17. Reordered P&P Search List - in Player Features and Ideas Discussion [original thread]
The drop down list containing what you are searching for is currently alphabetically sorted. I think it would be better if the most commonly used options were at the top so you don't have to scroll down to get to the solar system entry. How often...
- by Jaabaa Prime - at 2008.06.12 09:42:00
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18. Simple idea to identify BPCs: New typeIDs - in Player Features and Ideas Discussion [original thread]
Edited by: Jaabaa Prime on 08/09/2007 10:06:12 If I recall on of the CCP devs said that one of the reasons for it being difficult to show differences between blueprint originals and copies was the way that the database is structured. A possib...
- by Jaabaa Prime - at 2007.09.08 09:54:00
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19. Small overview change for fighters please - in Player Features and Ideas Discussion [original thread]
They take up too much vertical space in the overview. Can't the information be put into 2 lines to conserve that precious space ? Something like this: Type / Status / Assigned to Shield / Armor / Structure e.g. Firbolg + Fighting + Jaab...
- by Jaabaa Prime - at 2006.10.30 23:48:00
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20. Change to POS war strategy - in Player Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon Its balanced. It's not balanced when 200 players lock down a system and it is still possible to refuel POSs using capital ships jumping past the camp. This is something that changed the way POS warfa...
- by Jaabaa Prime - at 2006.07.30 09:33:00
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